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A

AISSEE (Grade6)

Subject No of Ques Each Correct Ans Total Marks
Lanuage 25 2 marks 50
Mathematics 50 3 marks 150
Intelligence 25 2 marks 50
General Knowledge 25 2 marks 50
Total 125   300

Sainik School Syllabus for Class 6 Maths

Sainik School Syllabus Class 6 Maths Sainik School Syllabus Class 6 Maths
  • Total number of questions: 50
  • Each question: 3 marks
  • Total mark: 150
  • Mathematics carries the highest weightage (50%) of marks among the 4 subjects.
SL Topic
1 Natural Numbers
2 LCM and HCF
3 Unitary Method
4 Fractions
5 Ratio and Proportion
6 Profit and Loss
7 Simplification
8 Average
9 Percentage
10 Area and Perimeter
11 Simple Interest
12 Lines and Angles
13 Complementary and Supplementary Angles
14 Conversion of Units
15 Roman Numerals
16 Types of Angles
17 Circle
18 Volume of Cube and Cuboids
19 Prime and Composite Numbers
20 Plane Figures
21 Decimal Numbers
22 Speed and Time
23 Operation on Numbers
24 Temperature
25 Arranging of Fractions
Sainik School Syllabus for Maths Class 6

C

Coding ( Grade 4)

ChapterTopics
1. Introduction to Coding/Programming LanguagesDigital E book          Reference E book
1.1  Definition
1.2  Evolution
1.3  Applications of Coding language
2. HTML
2.1 What is HTML
2.2 Where is HTML used
2.3 History of HTML
2.4 Creating a HTML DOC
2.5 Tags Elements and attributes
2.6 Rules of writing HTML code
2.7 HTML5 Document structure
2.8 Write a HTML site
3.Desigining and formatting a web page
3.1 Common HTML container elements
3.2 Font style tags
3.3 Attributes of body element
3.4 empty elements
4.Introduction to scratch programming
4.1 Starting scratch
4.2 Main components of scratch
4.3
 Creating a new sprite using paint editor
4.4 Saving sprite
4.5 Moving a sprite
4.6 Drawin colorful circle
4.7 Making a duplicate copy of sprite
4.8 Saving a scratch project
4.9 Opening a saved project
4.10 Variables in scratch


Coding Grade (5)

ChapterTopics
1. Introduction to Coding/Programming LanguagesDigital E book          Reference E book
1.1  Definition
1.2  Evolution
1.3  Applications of Coding language
2. HTML
2.1 What is HTML
2.2 Where is HTML used
2.3 History of HTML
2.4 Creating a HTML DOC
2.5 Tags Elements and attributes
2.6 Rules of writing HTML code
2.7 HTML5 Document structure
2.8 Write a HTML site
3.Desigining and formatting a web page
3.1 Common HTML container elements
3.2 Font style tags
3.3 Attributes of body element
3.4 empty elements
4.Introduction to scratch programming
4.1 Starting scratch
4.2 Main components of scratch
4.3
 Creating a new sprite using paint editor
4.4 Saving sprite
4.5 Moving a sprite
4.6 Drawin colorful circle
4.7 Making a duplicate copy of sprite
4.8 Saving a scratch project
4.9 Opening a saved project
4.10 Variables in scratch
5. CSS  
6. XML  


Coding Grade (6)


1 Introduction to Coding – (Programming Language )

Digital E book          Refrence E book
 1.1  How do traffic lights work (Only theory / what Coding language was used when introduced)
1.2  Where else do we see applications of Coding? (Coding Language)
1.3  What is an OS? Why do we need an OS? Types of OS ?
1.4  What is Coding ? Evolution of Coding ?
1.5  What is High, Mid & Low level Coding language?
2 Basic of C Program
2.1  Why C Programming ? Where does C stand?
2.2  Define Keyword in programming language?
2.3  Define identifiers in programming language?
2.4  Define Variables? What is the variable declaration (Single / Multiple declaration?
2.5  Types of Variables?
2.6  What are data type in C
2.7  Compilation of C Program – Hello world programs.
3 Algorithms, Operators & controls
3.1   What is the flowchart?Ex
3.2   Programming operations on variables /   Operators and its types?
3.3   Example program, explain with flowchart /   Pseudocode?
3.4   Operators, I/O Operators in (Programming   & basic terms
3.5   Scanf .# include .int main egg .%d,%i,%c,%f
3.6   Print .<Studio>.{ } . ;
4 Flow controls in C programming
4.1   If Else
4.2   While Loop
4.3   Switch case
4.4   For loop
4.5  Break continue
4.6  examples
5 Use block code
5.1  Practice Application on Arcade


Coding Grade (7)

ChapterTopics

1 C Programming
Digital E book          Refrence E book
 1.1  What is C Programming / Objectives of C Programming?
1.2  Concept- Identifier keyword & variables, constant & data types
1.3  Operators in C Programming & flow of control
1.4  Loops & Nested loops
1.5  Different level of Programming & its types
1.6   Common Terms in C
1.7   Function & Arrays + Pointers & Strings.
                                                                          1.8Evolution of Programming language, its application 
                                                                         1.9Application building 
2 C ++
2.1  Concept of C++
2.2   Variables & literals, datatypes,basic I/O
2.3  Type conversions
2.4  Operators
2.5   Comments
2.6   C++ Flow controls, Arrays & String
2.7   C++ oops- Object Oriented Programming
2.8   C++ Inheritance
2.9  Application building using C++
2.10  Application of Programming language
3 C++ Programming
3.1  Introduction to C++ variables & Literals
3.2   About C++
3.3   Why C++
3.4  Data types
3.5   Basic I / O
3.6  Type conversion
3.7   Operators
3.8  Comments
3.9   C++ OOPs – Object Oriented Programming
3.10   C++ Inheritance
3.11   Application building using C++
3.12   Hello world
3.13   Calculator
3.14  Print
3.15   Using loops
                                                                       3.16Age eligibility 
                                                                       3.17Login Form. 


Coding Grade (8)

ChapterTopics

1 C Programming
Digital E book          Refrence E book
 1.1  What is C Programming / Objectives of C Programming?
1.2  Concept- Identifier keyword & variables, constant & data types
1.3  Operators in C Programming & flow of control
1.4  Loops & Nested loops
1.5  Different level of Programming & its types
1.6   Common Terms in C
1.7   Function & Arrays + Pointers & Strings.
                                                                          1.8Evolution of Programming language, its application 
                                                                         1.9Application building 
2 C ++
2.1  Concept of C++
2.2   Variables & literals, datatypes,basic I/O
2.3  Type conversions
2.4  Operators
2.5   Comments
2.6   C++ Flow controls, Arrays & String
2.7   C++ oops- Object Oriented Programming
2.8   C++ Inheritance
2.9  Application building using C++


D

Dance (Grade 1)

Introduction to Dance

ChaptersTopics
 1.    Basics of Dance Digital E book          Refrence E book
1.1  
Understanding Rhythm and Beat
1.2  Simple Dance Moves and Steps

2. Exploring Different Dance  Styles
2.2  
 Introduction to Ballet
2.3  Introduction to Folk Dance

3.Dance and Expression
3.1   Expressing Emotions Through Dance
3.2  Using Facial Expressions and Gestures
 



Dance (Grade 10)

Advanced Dance Studies
ChaptersTopics
 1.Mastering Chosen Dance     Form Digital E book          Refrence E book
1.1  
 Perfecting Techniques
1.2   Advanced Performance Skills

2. Dance and Health
2.2  
Physical Conditioning for Dancers
2.3    Injury Prevention and Care

3. Dance Projects
3.1   Creating a Major Dance Work
3.2   Collaborative Dance Productions
 



Dance (Grade 11)

 Pre-Professional Dance Training
ChaptersTopics
 1.Intensive Technique   Training

 Digital E book          Refrence E book
1.1  
  Advanced Techniques and Styles
1.2   Personalized Training Plans

2.  Dance Education and   Teaching
2.2  
Basics of Teaching Dance
2.3   Creating Dance Lesson Plans

3. Professional Performance     Preparation
3.1    Preparing for Professional Auditions
3.2   Performing in Professional Settings
 



Dance (Grade 12)

 Professional Dance Preparation
ChaptersTopics
 1.Finalizing Dance Skills Digital E book          Refrence E book
1.1  
  Mastery in Chosen Dance Form
1.2    Advanced Choreographic Projects

2.  Dance Industry Insights
2.2  
Understanding the Dance Industry
2.3  Networking and Career Building

3.Capstone Dance Project
3.1   Creating and Performing a Major Dance   Work
3.2    Professional Critique and Feedback
 




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